2.3.17

DEVICES – WHAT, HOW AND WHY


- a collection of ideas and statements -
Marloes van Son


1.
A short introduction: I sometimes describe myself as a builder of systems, a manipulator of phenomena, or a curious explorer. Currently I am creating objects that I call ‘Devices’. These objects mainly deal with alternative electronic sound generators; using stepper-motors, unstable oscillators and Arduino-programs as sound-sources.


2.
John Cage: 'Wherever we are, what we hear is mostly noise. When we ignore it, it disturbs us. When we listen to it, we find it fascinating. The sound of a truck at fifty miles per hour. Static between the stations. Rain. We want to capture and control these sounds, to use them not as sound effects but as musical instruments.' [1]
Taking this statement of John Cage literally, the idea of an art-device formed. I define art-devices as objects that produce light, sound or movement. They can be used, composed with, controlled or influenced by a user. Within art-devices, technology has to be an integrated element. One could say that the technology is the content. Without functioning technology the device will degrade to an object and lose its full meaning. This means that art-devices possess a sort of non-functional functionality: they have a certain function, but not necessarily a useful one. An unused and no longer functioning art-device is like an empty shell. It retains some of its former meaning, but no longer does it live up to what the maker intended.


3.
A definition of artistic practice: 'Artistic practice in general can be described as a process of conceptual enquiry and making meaning.' [2]
One of my favourite ways to create meaning is by repurposing technology. I often describe my artistic practice as an exploration of systems. Some of these systems work better than expected, and others break down soon after a piece is installed. By (mis)using technology, one cannot exactly know how long an art-device will last. I have been fighting against wear and tear. Whenever an artwork seemed to malfunction, I would obsessively try to repair it by replacing parts or altering things. I now realise that technical artworks don't necessarily have to function forever. Technology expires, gets replaced, becomes obsolete and apart from that the ideas and aesthetics of an art-piece might not last either.

An example of this is my installation COLC-undrown, which consists of a custom-built large scale whirlpool that creates light projections and changes over time. The mechanics of the piece were based on small electrical stirring devices that are commonly used in chemistry. These stirring devices consist of a rotating magnet under a platform on which a vessel filled with fluid is placed. A magnetic stir-bar is placed inside the fluid-filled-vessel. The magnetic stir-bar follows the motion of the rotating magnet below. This rotating motion creates a whirlpool inside the fluid. My large-scale vessel was made out of plexiglass. At the time I did not realise that the continuous stirring motion would slowly erode the bottom of the plexiglass vessel that I used. The erosion created a small concave hollow at the very centre of the whirlpool. The stir-bar was turning on top of this hollow and would slowly experience more and more resistance, until the whole installation did not function any longer. I noticed the unintended change in movement over time and became increasingly stressed about the workings of my installation. However, during the exhibition, nothing could be done about it. Afterwards I redesigned the whole stir-bar mechanism. It now has a fixed rotational point with a bearing in the centre of the whirlpool. The bearing can be easily adjusted or replaced and the erosion-trouble has since been absent.


4.
I refer to changing movements over time as compositions, in much the same way that a composer would speak about a musical composition. Most mechanical movements produce some sort of sound, whether intentional or not. In order to fully integrate technology in my art-pieces, I will also have to embrace its side effects. Within 'Devices' I try to specifically use the sonic qualities of mechanical movement, by manipulating movements to create experimental sound-compositions.

Art-devices are closely related to instruments, referring to both the musical and scientific kind. The Merriam-Webster dictionary defines 'instrument' as:
  1. a tool or device used for a particular purpose; especially : a tool or device designed to do careful and exact work
  2. a device that measures something (such as temperature or distance)
  3. a device that is used to make music [3]
From this follows, that an instrument is a specific kind of device. Instruments produce something, wether that is data or sound (which is a kind of data), or it enables production in the form of a tool. An art-device logically also produces something, but that something is much harder to define. In my opinion, art-devices produce a different view of an ordinary object. The main difference with a musical or scientific instrument is, that an art-device does not necessarily produce something predictable. Where keys on instruments produce predetermined tones, art-devices do not have to follow that same logic. The intention on an art-device is after all, to spark a thought, divert the mind, or create something unusual. Although an art-device should be used by an audience or performer in order to to reveal its potential, they don't have to be user friendly. Sometimes the struggle of a user will enhance an underlying idea.


5.
Why I make art-devices: I build, invent and develop. I see developing as a process, that is partly controlled by the developer and partly controlled by unforeseen processes; the material, the environment, available tools, the user, etc. I have always been curious about how things work. My way of really understanding how something works, is by building my own version. However, while building my own version I often diverge from the original plan. The resulting art-device contains components of an original device, but its function and functionality might have completely changed.

This is reflected in the building-process of RESO. I have used stepper-motors in several other installations for movement-purposes. While fine-tuning the speed of these motors, I noticed that the resonating frequency changed according to the velocity of the rotation. A change in speed would create something that came close to a melody. It even sounded pleasant due to the harmonics that the stepper-motor produced. In line with the quote from John Cage that I mentioned in the beginning of this article, I don't want to use these sounds as sound-effects. I want to capture and control them, and turn it into an instrument. RESO is an early experimental version of an art-device. It's not yet as pleasant to listen to its amplified sound as I hoped. The balance between high and low frequencies is not yet right. A second, third and probably even more versions will have to be built, before I am satisfied with the way it works. The artistic practice of an inventor: most devices are never truly finished.








[1] Cage, J. (1937). The Future of Music: Credo.
[2] Emily Pringle, 'The Artist as Educator: Examining Relationships between Art Practice and Pedagogy in the Gallery Context', Tate Papers, no.11, Spring 2009, http://www.tate.org.uk/research/publications/tate-papers/11/artist-as-educator-examining-relationships-between-art-practice-and-pedagogy-in-gallery-context, accessed 13 October 2016.
[3] 'Definition of Instrument.' Merriam-Webster. http://www.merriam-webster.com/dictionary/instrument, accessed 13 October 2016.